The elective courses in the Tutorial House teach students the technological skills required to make original digital work.
This line of technical study, much of which uses industry-standard technologies, works in tandem with sections on electronics, robotics, design, storyboarding and narrative storytelling, experiments in sound and image, composition, graphic design and programming. There is a large campus audience for student work, and many graduates of the program create digital portfolios. Their work helps them gain admission to college programs in technology, arts and sciences.
Design for Problem Solving (Tutorial One)
Design as a problem-solving tool. Utilizing the process of design, students will be challenged to conceive solutions for their everyday environment. Students will be presented with a challenge,(example: Design the school desk of the future), do research about the topic, generate their ideas, build a mock-up physical model of the design, create a model using CAD (Computer Aided Design) software, and ultimately create a physical replica by printing their design on a miniature scale with a 3-D printer.
Robotics: The Art of Electronics and Engineering (Tutorial One)
This is a hands-on workshop class that engages students indifferent ways of approaching robotics. Through the process of designing, building and programing robots; students will learn fundamental concepts in engineering, physics, electronics, mechanics and computer programming.
Using a B.E.A.M. robotics approach, students will create robots by soldering and wiring together electronic components such as integrated circuits, resistors, capacitors and transistors. The design process will be emphasized as the robots are tested and their designs are modified. Another section of the course will focus on designing, building and programming robots with a focus on concepts such as communication among robots, sensory feedback systems, computer programming, and common components and structures that are used to make robots.
introduction to Filmmaking (Tutorial One)
This course introduces the basics of filmmaking practice with an overall focus on critical thinking and creative problem solving. It also covers basics of textual analysis of sound-and-image meaning-making. Students will engage in close analysis of excerpts of films and will hone evaluative skills through the use of cinematographic terminology.
Students will create collaborative mock production plans. Emphasis will be placed on process, and there will be numerous short production exercises. By the end of this course, students will become perceptive viewers, not only in terms of breaking down cinematic works into various components, but also in terms of interpreting the constant barrage of sounds and images encountered in everyday life.
The course will culminate in a short production work that combines the creative skills and theoretical understanding accumulated through the year. This project will involve specific milestones in the process and peer critique of rough cuts.
3-D Animation (Tutorial Two)
In 3-D animation class, students are encouraged to explore the meeting point of art-making, storytelling, and technological craft. Students create animated projects working with industry-standard 3-D software and have the chance to screen their works alongside other classes' media works in front of the school at the end of the year in the theater during the Media Lab Extravaganza. The students learn polygon-based modeling, texturing, lighting, virtual camera perspective and movement, mapping, character rigging, keyframe animation, and rendering. Additionally, they sketch out ideas using pencil and paper, and they engage in critique of animation works in the world spanning many countries and the past 100 years. They engage in a few real-world (4-D) stop motion exercises (with drawings, objects, and modeled materials) in order to gain understanding of the nature of time-based images and human visual perception of film and video works. They collaborate on many projects and work solo, as well, on units such as: animal modeling/virtual clay modeling, landscapes with skeletally rigged characters, still life scenes, dynamic forces and gravity fields, dream architectures, composite live-action/3-D worlds, game environments.
GAME DESIGN IN JAVA (Tutorial Two)
Many single and multi-player games that are played by millions of people as stand-alone applications or online games are written in Java. In this course, students earn the fundamental skills necessary to produce images, animation and sound and how to put them together for gaming and storytelling. To learn the logic of games and how they work, we do play a number of online games in class. In the process, students also learn the basics of Object Oriented Programming through JAVA programming language. They learn how to create and use classes and objects and practice various programming techniques and acquire skills in designing software solutions for various problems. This course will also serve as an introduction for those willing to take IB Computer Science in later years.
Experimental Video (Tutorial Three and Tutorial Four)
In Experimental Video, students create experiments and projects on video, keeping in mind various visual art and cinematic principles. They investigate the poetics and essence of sound-and-image making. There is a focus on the role of memory and dreamscape in image-making, and of the creation of time and space through choreographed videography. They explore alternatives to traditional narrative form through materials and layers.
Students learn sound techniques related to recording and soundtracks; and they learn about the intersection of storytelling technique with moving image and sound technology. Students may take this course for one or two years. At the end of the year, students will screen their works alongside other classes' time-based works in front of the school at the end of the year in the theater during the Media Lab Extravaganza.Texts Used:
Various handouts; screenings (e.g. 8 1/2 (Fellini)
, Gosford Park (Altman)
, Nashville (Altman)
, Syndromes and a century (Weerasethakul)
, Lessons of Darkness (Herzog)
, Akira Kurosawa’s Dreams (Kurosawa)
, Images of Asian Music (A Diary from Life 1973–74) (Hutton)
, Festen (Vinterberg)
, One Way Boogie Woogie (Benning)
, Flat is beautiful (Benning)
, Quarry (Rogers)
, Night of the Hunter (Laughton)
, Lives of Performers (Rainer)
, At Land (Deren)
, Louisiana Story (Flaherty)
, Un Chien Andalou (Buñuel)
, Chunhyang (Kwon)
, L’Année dernière à Marienbad (Resnais)
, The Blue Angel (von Sternberg)
, Holding your breath (taking the long way) (Tajima/New Humans)
, Plaisir d’amour en Iran (Varda)
, The Red Tapes (Acconci)
, Memorias del Subdesarrollo (Gutiérrez)
, etc.); listening sessions; The Filmmaker’s Handbook: A Comprehensive Guide for the Digital Age (Ascher, Pincus)
Students are expected to analyze and dissect moving image work, and to watch each other's work and participate in critique. Students are expected to make relations between ideas that they have not thought to compare, and engage in discussion about concepts behind communicating and media- and art-making in the contemporary world.
IB Computer Science
This Tutorial Three and Tutorial Four course demands logical discipline alongside imaginative creativity in the selection and design of algorithms and the designing, planning, writing, testing and debugging of computer programs.
Computer Science should appeal to students who are good in mathematics but also enjoy the challenge of games and puzzles. Problem-solving strategies will be emphasized in the course work and will be implemented using the Java language.
Students will also study computer architecture, systems analysis, data representation, computer systems and networking theory. The social significance and ethical issues arising from the widespread use of computers in society will also be discussed. A major element of the assessment is by a dossier of students’ programming research and work.